![]() ![]() Related works: The worldbook Metamorphosis Alpha to Omega ( 1994 TSR) designed by Slade Henson was the second edition of Metamorphosis Alpha ( 1976). Published adventures aim for a zany, slapstick comedy style, sometimes at the expense of enforcing considerable linearity on the plot. Player characters are reporters for a tabloid newspaper in the course of a game they might expect to use skills such as Channelling and Hollow Earth Knowledge to track down a visitor from the subterranean realm of Agartha who is posing as Elvis Presley. The last worldbook to be published, Tabloid! ( 1994 TSR) designed by David Cook, is based on the premise that the more bizarre stories to be found in American supermarket tabloids are, in fact, entirely true, an idea later used by the television series The Chronicle ( 2001-2002). ![]() Players are intended to act according to the values of an idealized medieval chivalry (see Medieval Futurism), in a solar system terraformed by super-science. Advanced technology takes the place of magic in this resurrected Camelot. ![]() Characters take on the roles of artificial humans, programmed to behave like Arthurian knights by a mysterious artificial intelligence in the 46th century. Once and Future King ( 1994 TSR) designed by Jack Barker, by contrast, qualifies as one of the most exotic settings ever designed for a Role Playing Game. The violent future Earth depicted in the game is intensely political the players are assumed to work for a new wave of tribal "microcorporations" which struggle for survival against the huge monopolies controlled by their long lived elders. It is set in a "biopunk" dystopia where advanced machines and altered biologies have begun to merge. Kromosome ( 1994 TSR) designed by Wolfgang Baur was perhaps the most original of the Amazing Engine science fiction milieux. The Galactos Barrier ( 1993 TSR) designed by Colin McComb is more upbeat, featuring Space Opera adventures in a background strongly reminiscent of Star Wars ( 1977). The alienated nature of the protagonists and the battered, clunky condition of their spacecraft add to the game's sense of an unrelentingly hostile universe. Characters are expendable copies of citizens, created to defend humanity's stellar colonies from a variety of aggressive alien species. Bughunters ( 1993 TSR) designed by Lester Smith is heavily influenced by such works as Robert Heinlein's novel Starship Troopers (October-November 1959 F&SF as "Starship Soldier" 1959) and the film Aliens ( 1986). ![]() Several science fiction backgrounds were produced before it became apparent that the core rules were overly simplistic for a generic system, and TSR stopped supporting the game. The system allowed players to transform a character designed for one setting into an analogous persona appropriate to another, though this feature was little used in practice. One of a range of generic role playing systems intended to compete with GURPS ( 1986), Amazing Engine had a simple set of core rules, with more detailed setting specific mechanics included in the various worldbooks. Rise in the chaos of the Warden and bend its apocalypse to your will - or be ground away in the lonely quiet of deep space.Role Playing Game ( 1993). Whatever it was, her inhabitants, those that lived, dwell in a world of want and despair, and when they were not preying upon one another, they fight beastly mutants, cyborgs, self-aware robotic humanoids and all the other creatures who vie for the precious resources of the beleaguered starship. Radiation leaks, singularity, mutations, madness, what it was, only the inhabitants could say. There has been no contact between the Warden and Earth for many long years for on the ship something went horribly awry. Her maiden voyage began with hopes and dreams of a future like nothing humanity had ever seen.īut that was long ago. To do this the designers outfitted this massive ship, miles long and miles wide, to serve as a home for people offering up quarters and cafeterias, restaurants, and malls all intermingled with a host of features to mimic earth-like conditions, from artificial lakes to fields of crops. They designed the Starship Warden to house, feed and clothe over a million people. ![]()
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